Hey there and welcome to our first ‘What’s the Legacy Play?’

This is a recent match Francis played where he worked out the correct play, and then did the opposite! We have all done that before!

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It’s Game 1. All the information should be in the screenshot. We don’t know what the final two cards are in the opponents hand. The turn has gone Thoughtseize, Lion’s Eye Diamond and two Cabal Ritual. Their Thoughtseize  took our other Force of Will and we know the top card of our Library, it is a Sensei’s Divining Top.

For those who cant quite see, the opponent has threshold and a graveyard of

Storm

Graveyard (8)
Ponder
Bloodstained Mire
Infernal Tutor
Abrupt Decay
Thoughtseize
Cabal Ritual
Polluted Delta

Miracles

Graveyard (6)
Ponder
Scalding Tarn
Flooded Strand
Force of Will

So Whats the Play?

What's the Play? Miracles vs Storm

  • Do nothing, they have tonnes of mana anyway, save the counters (63%, 267 Votes)
  • Counter the Ritual with Spell Snare, hope they don't have Infernal tutor in hand (27%, 115 Votes)
  • Force of Will the Ritual, pitching Snapcaster Mage (7%, 30 Votes)
  • Force of Will the Ritual, pitching Spell Snare (3%, 11 Votes)

Total Voters: 423

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I hope you enjoy it, we will reveal the answers next week!

Tom

Tom Kellock
Tom has played Magic since Alara block. He became quickly enamoured with Legacy after being strangled by a Pox and 43 Lands deck in 2011 while piloting Affinity. This experience also started a love of Prison strategies in a manner typical of Stockholm Syndrome sufferers. He now only really plays Legacy, with Top8’s in Europe at BoM and here in the UK.
Like and Follow The Library at Pendrell Vale:

12 thoughts on “What’s the Play? – Miracles vs Storm

  1. What’s wrong with snapcaster force pitching force with spell snare back up? Get one or two tokens from monastary mentor.

    Next turn you can play top and spin top potentially draw a spell to cast. You can deal from 9-14 damage depending on numbers of tokens and if you cast one or two spells.

  2. Also counting that its g1. I dont expect them to have 2 tendrills in the deck.

    Now if they have petition/nauseam + infernal and you snare you win because they have to play petition wich you force so they are 1 mana short of infernal into tendrills.

    If they have another discard + infernal you loose if you snare. But I expect him to have played the discard before. But this could be bait.

    If they have pif + tutor or tendrills you have to snare because they are so low on mana to double pif you.

    I think th safest way is to snare the cabal. If they would have another discard they would have not started with seize. If it was a therapy they would have played it first and also duress over seize because of the free lifeloss.

    I think I did my math right.

    Snaring the cabal means that you loose to discard + bussiness but you win in all other sceanrios I can think of.

    1. Ok so the way I like to approach these sort of problems is to discern all reasonable hands they could have and figure out what we can and can’t beat.

      PiF + Tutor: No matter how we counter we can’t beat this hand unless our opponent makes a mistake. No reason to play around it.
      PiF + Petition: In order to beat this hand we have to snare the cabal
      Petition + tutor: We beat this hand whether or not we snare the cabal as long as we force the petition.
      Tutor + discard: I doubt this is the hand as its pretty weak and we aren’t actually presenting lethal so he has another turn to see more cards and likely wouldn’t go off. Also the thoughtseize lead makes me think he doesn’t have duress and bc he took one of the 2 forces, I also don’t think he has cabal therapy. Not worth playing around. Beaten by holding snare.
      PiF + discard: Similar logic, just really doubt he has discard in his hand. Regardless, if this is the hand, it is not beatable either.
      Tendrils + PiF: Beat this by snaring the cabal. Also a reasonably likely hand.
      Tendrils + cantrip or another rit: Can beat this regardless of whether or not we snare. Forcing one of the copies of tendrils sets us at 1.
      Any Ad Naus hand: Really tough to analyze these but generally want your opponent to have as little mana as possible while resolving Ad Naus so I would snare if i’m assuming this is their hand.

      These were the possible hands I could come up with off the top of my head. Holding the snare only beats one hand that I highly doubt he has (tutor + Discard) based on his earlier plays. Almost all reasonable hands for him to have in this spot lose to this ritual being snared so I’d snare.

      The only other thing I’m thinking is “why does my storm opponent have decay in his main deck?” lol

  3. If you counter this spell you are assuming they don’t have double tutor/pif+ritual/pif+led/tutor+tendrills/pif+tendrils/cantrip into cantrip into tendrills.

    Don’t know how you can counter here….

    1. We beat double tutor if we counter
      We lose to PiF + ritual/tutor if we counter cabal rit.
      We beat PiF + Tendrils if we counter
      Can’t beat running cantrips into natural tendrils no matter what we do, assuming their hand is tendrils + cantrip, no reason to consider it if we can’t beat it

  4. The magic number of mana to go off with almost every combination of two action spells is 11. If we snare this, he will remain at a maximum of 10 additional mana this turn. This means we don’t lose to PiF flashback PiF or Dark Petition into Infernal Tutor. Correct line is to Snare the Ritual and hold up Force for Dark Petition or Past In Flames. We also get him to storm 8 this way, so we should Force a Tendrils copy to go to 1.

  5. Way I saw it:
    I have enough mana for one counter, so I’m saving it at this point.

    He then has 2 cards left…
    If he follows this up with a Tendrils, I’ll take the hit and go down to 2 just in case he has a second Tendrils that I’ll then need to FoW, if he doesn’t have a second Tendrils and plays an Infernal Tutor as his last card I can then snare the Tutor.

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